Hi can you update Drex's page on his power abilities, equipment, and weakness
Powers, Abilities, Equipment, and Weaknesses
Powers and Abilities
Indestructibility (formerly): Goes back in time to the very spot younger Ray became indestructible. However, it came with a side effect; his left hand turned into a claw. But like Ray he can still be knocked down be being who are stronger than him. After being blast with the Omega Weapon Drex lost his indestructibility but still had his left hand monster claw.
Clawed Hand: After becoming indestructible, his left hand became a sharp monstrous claw. Even after the Omega Weapon blasted him he still had it. This led to his downfall during his final battle when Ray kick him off the blimp, he attempted to hold on but made a hole in the Blimp and ended up falling a thousand feet.
High Pain Tolerance and Strength: Even when he was not indestructible, Drex supported rather easily the attacks of his enemies, as shown when one of the robber or Jasper punch him he showed no sign of pain. Henry's Hyper-Motility enhanced his strength to knock him down until he became indestructible. Drex is also abnormally strong, as shown he smashes through the Junk N' Stuff door and break one of the tables in Junk-in-Stuff. He also lift Henry off the ground in and during their fights. However he may not be strong as Captain Man.
Intelligence: He seem to be an expert at setting up booby traps, speaking/understanding cavemen, successfully gathered an army of Cavemen by lying to them about Captain Man and Kid Danger of all the bad things that happen to them, and tricked Schwoz into upgrade the memory wiper to erase an entire city's memory. He was smart enough to freeze himself on a glacier on top of Mount. Swellview and waited for climate change to thaw him and his cavemen out.
Superior Fighting Abilities: Ray stated that Drex was a more skilled fighter than him, as he was trained by Captain Man himself. He knocked out two bandits with ease, and was able to stand up to Ray and Henry in combat taking them both at the same time while being indestructible and holding his own against them when he wasn't indestructible anymore.
Neutronium Helmet and Electronic Key (formerly): In Hour of Power, He created an indestructible helmet to trap Ray that can only be opened by an special electronic key. Drex had an Electronic Key before he was defeated by Kid Danger. It unknown if Schwoz still has it after he used it to remove the Neutronium Helmet.
Time Jerker's Time Machine/Portal: Using the Time Jerker's Time Machine/Portal, Drex traveled to 1989 to prevent Ray from becoming indestructible. He set one of the Laser Guns, he stole from the Man-Cave, to face the portal for it to self-destruct. However Schwoz, Charlotte, and Jasper were able to fix it and pick Ray and Henry up before Drex destroyed them.
Time Ray/Gun: In Captain Drex, Drex used the Time Ray/Gun to send Ray 101 million years into the past and destroyed it so Henry wouldn't use it to get Ray back.
Laser Gun: In Back to the Danger, He used two laser guns he stole from the Man Cave one small one to destroy the Densitizer making it vanish in thin air and he put the big one on a self to destroy the Time Portal. He possibly lost this when he was zapped into the past. In Captain Drex, He later use the same small one to knock out Henry in the Man-Cave when his Cavemen couldn't take him out and were easily defeated.
Laser Remote: In The Beginning of the End, Drex used Ray's laser remote after he captured him to knock out Bose and Schwoz with a stun laser. In Captain Drex he used the Laser Remote to summon a weapon shelf.
Memory Wiper: Drex tricked Schwoz to modified the Memory Wiper to erase an entire city about Captain Man but it has to be attach to an aircraft and Schwoz needed to calibrated it and put in the access code. Henry kicked the Memory Wiper off the blimp destroying it in the process.
Arrogance: Drex's only weakness appears to be his arrogance. He shown in Back to the Danger: Part 2 when he was fighting Ray as Captain Man he didn't seem to notice younger Ray was being densitized nor did he ever change his plans with 20 minutes older Henry and Ray came. This allows him to think he is unstoppable since when he fought Henry the fourth time, and when Bose, Chapa, Mika and Miles were fighting, he easily gained the upper hand due to indestructibility.
Omega Weapon: According to Rick Twitler, he design an Omega Weapon that can drain Captain Man's powers. It was also shown it can also take away Drex's indestructibility, though he still had his claw hand. Ray said it would take a week before he gets his indestructibility back.
Hi Checker Fred! I made a new page called the Dan Schneider Universe, I made it to tell how all the Dan Schneider originated shows are connected or not connected, other sites for Schneider shows have these pages, so I wanted to add one to Henry Danger & Game Shakers, since they are Schneider originated shows, let me know if that's okay to keep up, I was just trying to help out, since all the other Schneider shows have one like this.
Can you add their new superpowers and abilities like for Jasper
Esperanto Sleep Fighting: In The Beginning of the End and Captain Drex, Jasper was learning how to fight while he sleeps and speak Spanish. He later achive this in The Fate of Danger: Part 1, when he was able to take on 3 cavemen from Drex's cavemen army while he was asleep. He had trouble fighting them while awake as he got his but-kick multiple times.
and for Charlotte
Hacking Intuition: Like Schwoz, Charlotte has shown to be a skilled hacker. She can research any criminal records or background history.
Cyborg Enhancements: Following The Fate of Danger: Part 2, Charlotte appears to have an upgrade, which creeps both Henry and Jasper out. As one of her right arm acts like a screen to tell them the current acts of crime and her eyes change color.
Cash Register Contol Panel: At the cash register, there is a small control panel that has multiple buttons and switches. There is one switch labeled 'Store Emergency' which is the Emergency Lockdown that shuts off the power system (which blocks all cell phone signals). Two of them are The Release Drum of Rock sets (that can be dropped on criminals) and 'Havarti', which is a type of cheese. The last switch is Dragons Flames (This comes from of the comic walls that breathe fire when someone comes in. When a criminal is near it burns them for a surprise attack).
Hi so did you think about updating Charlotte, Jasper, and Piper pages and added their new abilities
Can you also put these for Piper Hart
Expert Driving: Piper got her drivers license and imrpove over the corse of the series
Piloting: In The Fate of Danger: Part 2, Piper was able to pilot the Man-Copter
Can you put these for Jasper Dunlop Abilities
Sleep Fighting/Fighting Instinct: In The Beginning of the End and Captain Drex, Jasper was learning how to fight while he sleeps. He was able to take on Drex's cavemen army
Esperanto: Jasper also learned to speak spanish
Can You put this for Charlotte Abilities she need an upgrade
Cyborg Enhancments: Following The Fate of Danger: Part 2, Charlotte appears to have an upgrade, which creeps both Henry and Jasper out. As one of her right arm acts like a screen to tell them the current acts of crime and her eyes change color.
High-level intellect: Charlotte possesses a high-level intellect and above-average mental faculties. She often finds solutions in numerous situations
Skilled detective: In The Secret Gets Out She can be excellent at investigation By finding the shark of smartphones. She was also capable of planning the next movements of the burglar in Let's Make a Steal.
Hacking Intuition: Like Schwoz, Chalotte has shown to be a skilled hacker. She hack into the dentist's computer and gained information if the Phone Shark by using the control panel and other communication device in the Man Cave
Marksmanship: In Danger & Thunder Charlotte has proved she can shoot with precision when she uses the rifle with man grenade to fire at the block in which Captain Man is stuck.